Behind the Scenes of Fallout, the Gaming World’s Most Surprising Small Screen Triumph

The Fallout TV series has made a triumphant return to Prime Video, and it's accurate to state that audiences were pleasantly surprised by the caliber of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it managed to capture different facets of the player's adventure.

We followed vault-dweller Lucy, striving to do the right thing and discovering that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel new recruit, who starts doubting his organization's leadership and unleashes a lot of havoc in mechanized battle suit; and the Ghoul, a fan-favorite figure who has long since lost any moral compass out in the irradiated badlands.

Building Anticipation for a New Chapter

The show's first season ending unveiled key information about the culprits behind the nuclear war that sealed a group of people in bomb-proof bunkers for centuries. It also left several enigmas unanswered for the next installment – and, now, expectations are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.

“Heading into the initial season, people were like, ‘Just get it right’,” adds the game director. “We’re over the moon with the feedback to the show, so now people are bringing more excitement and new expectations.”

A New Vegas Vibe for Season Two

The new season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the series, despite the fact that it was technically flawed at launch.

“It embodies a sun-baked feel, a Mojave vibe, that’s so essential to that game,” notes the co-creator. “That parched, desolate Route 66 vibe of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a long time has passed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is praised for its tangible quality – its creators ensured real props and sets were built, reflecting the improvised nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a video game, is to appear as if it’s real.”

In fact, pretty much each creature you see on-screen is physical, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are created using animatronics, and were by all accounts rather intimidating up close.

A Labor of Love

The Fallout series works because it is made by skilled directors who are also passionate gamers, with the help of the game developers behind the franchise. This shared passion for the world is evident in the finished show.

The second season is debuting on a weekly basis rather than as a full-season drop, representing a shift from the first season. This approach will foster a altered weekly discussion, something the showrunners themselves are excited to engage with.

“It's richer, it’s more expansive, it’s more humorous, it has a lot of surprises,” says Howard. “I am excited to seeing what people think.”

Diane King
Diane King

A seasoned gaming analyst with over a decade of experience in online casinos and slot machine mechanics.